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The Project Gamma Development Progress Blog » Archive
The Project Gamma Development Progress Blog

New icons

Jul 10, 2009 by DX-MON |
Ok, so MapMaker didn't have an icon for the executable yet, no does PokéLegends, but that's another post and another poll.....

Below are the 3 new icons, and an opinion poll.... if the admins registered to the blog would like to use said poll, it would be appreciated so the right icon can be chosen as the primary. (I will include both in the executable so people can choose which one is used to display for file-associations.

The Left-hand iconThe center iconThe Right-hand icon
Which of the three icons do you prefer?
Poll Results
Total votes: 9
The left-hand one (Transparent background)222.2
The middle one (Solid background)00
The right-hand one (Solid background)777.8

Once the primary icon is chosen, I will create downsized versions of each for each of the detail levels: 16x16, 32x32, 64x64 and then these (128x128).
With each downsize put up for voting on as I see no point in picking and choosing the ones I think are the best for this, it should be a team effort by the PokéBattlers crew to choose the icons for the applications.

Poling closed, results confirmed that it is the right hand icon that got 78% of the votes.

Another MapMaker update

Jul 07, 2009 by DX-MON |
Ok, well since I last posted, I've ridded Regions Mode of all bugs that were present..... the only thing left for the mode is for it to be made able to use both map layers.

Quick update on progress with the maps: Route 113 is stuck atm b/c there are a lot of new textures needed to complete the route, however Route 122 is now complete and Route 121 is started (that's the route with the Safari Zone which will be supported in the game as an extra).

Been removing more behaviour and cosmetic bugs from MapMaker with regards to tile selection and movement, I think there must be only 1 or 2 bugs left now......

I plan on another extension to the .gtm format with 2 new layers being added and with a new header system to be introduced so old maps can be upgraded easier and the various systems that control the usage of the format to be able to allocate new layers as needed instead of blank layers existing, etc, which all saves disk-space (the Hoenn map is nearly 1Mb big now, not counting textures!)

I will definitely write compression algorithms for the maps as I already know that I can cause a 20% compression ratio on them by using Deflate....

Anyway, to keep this short, I'll update again tomorrow with some screenshots of the maps and a few other goodie bits...... might even show some of the Hoenn map after putting it into Regions/through Regions Mode which is really easy and fast to do and when I've written the algorithms for optimising the maps into the Game Engine's display engine it will also cause a massive and very sharp increase in FPS when in-game.

Progress on Regions Mode

Jul 03, 2009 by DX-MON |
Ok, so I've been working on Regions Mode......
MapMaker now has all it's buttons for that mode working to some extent.
Most bugs are fixed (including some really niggly ones that existed in the OpenGL Click Detection code for the triangular buttons.)

The only bug I can think of that causes problems in Regions Mode is some bug to do with click-detection of the tiles, not anything to do with the buttons......
There is also a bug I've found in the Windows File Open Dialog, but that's difficult to fix, so it may not get fixed as it requires a very specific environment to trigger it, and I'm not going after things like that at the moment.

Hopefully tomorrow will have me fixing the click-bug that I found so that MapMaker can be tested...... I have also found some bugs in the code that reads/writes the file-format, but that was expected due to my not having being able to test it before now.....

Anyway, Just a brief update, I'll update again tomorrow when I've fixed some more of those bugs.