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The Project Gamma Development Progress Blog » Archive
The Project Gamma Development Progress Blog

Various things

Oct 31, 2010 by DX-MON |
Ok, this entry will cover quite a few things as I've been a bit busy with the software for the project..

1) There is a pending release of Chat 0.1.1b1
2) The project now has an automatic update facility and an updates location on the server through which I will now be performing releases once the update facility is installed
3) Future Consciousness now supports Python scripting, completing the circuit of how to control layouts on screen once they're loaded into the engine
4) The Layouts test application is nearly working again, though I'm still having problems fixing the exit code - this is the problem of having more than one thread in an application, small bugs can escalate..
5) Work is pending on MapMaker's Regions mode, and glGenericWindow screens due to there being pending work on moving MapMaker to using Future Consciousness' implementation of glGenericWindow rather than it's own as it's own is technically wrong.
6) Work is also pending on getting MapMaker able to properly work on Windows 7 as currently none of the glGenericWindow based screens allow you to do anything and you have to crash MapMaker to get out the loop

I plan to get this all sorted out by next weekend

More progress on Chat

Oct 18, 2010 by DX-MON |
New release (again, in only 24 hours!) of Chat,
This one shaves another 1984 bytes off the connection startup transmissions by optimising one of the response commands that is issued.

This release is backwards incompatible, so the server that is now running requires you upgrade again.


More progress

Oct 17, 2010 by DX-MON |
I have just release a new version of the chat client which completely supersedes the previous 1.1.0 alpha release.
The client and the server should now be much more stable as a direct result of the improvement of the packet handling mechanisms, some more work having been done on the exit bug, and the shrinking of all control, command-only packets.

I will get to progressing the main client ASAP


Progress again, at last!

Oct 17, 2010 by DX-MON |
Ugh.. after having had a very intense summer of work, I've finally got back to working on PokÚLegends.

The progress is that I have now improved the chat server and hopefully it's stability too + I've improved how it error reports for me behind the scenes. Previous run-time record for the server has been over 4 months - I've not been able to do anything with it for three of those due to being so involved with the work I've had.

I'm now at Uni - York (UK) reading Computer Systems and Software Engineering. My lectures and tutorials start tomorrow afternoon, but I should have plenty of time now for devoting to progressing the game.

The other item I am going to finish sorting out in the coming week or two is the test version of the login screen which is used to test the game engine's handling of layouts. This is still partially broken, and I am still working on expanding the format to be able to run Python on the interface, however, I feel we can be confident that I will get this working very soon which means that the client can then be rewritten to use GTK++ and actually work.


PS: The new desktop I got about a month ago should really help things along as it is a 64-bit PC and my physical server is a 64-bit server.